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Charles Woods
WoodyLWG



Location:
Charleston, USA

Language(s):
English

Member Since:
August 2005

Last Updated:
22 January 2010

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Human Anatomy
Maya, ZBrush
May 2009


   
Name: Charles Woods
Country: United States of America
Company: Freelance CG Artist

This sculpture is an attempt to better understand human anatomy and form as it relates to character and figure modeling. The base mesh was modeled and UV mapped in Maya. Sculpting was accomplished with ZBrush, veins added using the ZBrush topology toolset and poly-painting was utilized to add color to the mesh surface.
I appreciate critique and feedback on accuracy and execution of the subject matter, and thank you for looking!

 
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