Charles Woods WoodyLWG Location: Charleston, USA Language(s):
English Member Since: August 2005 Last Updated: 2 June 2009 Portfolio Views: 6190 Chosen as Favorite: 1
Groups:
Human Anatomy Maya, ZBrush May 2009
Name: Charles Woods
Country: United States of America
Company: Freelance CG Artist
This sculpture is an attempt to better understand human anatomy and form as it relates to character and figure modeling. The base mesh was modeled and UV mapped in Maya. Sculpting was accomplished with ZBrush, veins added using the ZBrush topology toolset and poly-painting was utilized to add color to the mesh surface.
I appreciate critique and feedback on accuracy and execution of the subject matter, and thank you for looking!